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Creating Quality 3D Content

An important part of the 3D@Home Consortium's mission is to support the creation of QUALITY 3D content of all types. But what is "Quality 3D" content and how should "Quality 3D" be defined?

To begin to answer these questions and assist other artists and stereographers, we assembled a number of experts who offer their individual observations, recommendations and guidelines for making Quality 3D films, programs and games. Read More

White Papers More
June, 2010

3D Photography by Cha-Cha, Apple iPhone, Loreo SLR Lens, and the Fuji Finepix
Jun 29, 2010 - Robert A. Bourdreau, Corning Inc.
Working with 3D image capture, creation, and presentation is a great way for persons to understand the opportunities and challenges for making high quality 3D. This paper provides a detailed step by step description of how to do this using your existing camera as well as some of the emerging camera products and software. Issues such as interocular spacing, depth of field, composition, image processing, camera equipment, and displays are discussed. An extensive description of the use of the revolutionary Fuji Finepix Real 3D camera for stills and movies is also provided, as well as references to and descriptions of excellent free software on the Web for rendering and distributing your 3D creations.


Adapting of Electronic Image Content for Autostereoscopic Presentation
Jun 14, 2010 - René de la Barré, Fraunhofer Heinrich-Hertz-Institute
This white paper offers a research perspective on new methods based on just two cameras that enable autostereoscopic wide-viewing-area rendition of recorded content on both flat 3D single-user displays and 3D multiview displays. The method used for a comfortable viewing experience of autostereoscopic flat-screen displays is rapid adaptation of image content distribution to the actual position of the observer. This white paper presents the content-tracking system developed at the Fraunhofer Heinrich Hertz Institute (HHI) for single-user 3D Display Free2C_digital displays. Based on a combination of sub-pixel exchange and sub-pixel shifting of brightness centroids, it offers solutions for the set of challenges associated with autostereoscopic rendition. With this approach we also have realized novel 3D modes for its application in 3D multiview displays. This combination opens up the way to flat all-in-one devices with 2D/3D multi-user, multi-mode capabilities. In short, 3D displays that function like a Swiss army knife.


May, 2010

Real-Time Holography
May 19, 2010 - R. Häussler, H. Stolle, SeeReal Technologies GmbH
3D displays are gaining growing importance, both for the high-end professional and the consumer market. Among the various approaches to present 3D information holography plays an important role. In the recent years, progress has been made in the development of real-time holographic displays. This paper describes several approaches to real-time holographic displays.


3D Stereo Rendering: New Processing & Perception Challenges
May 11, 2010 - Laurent Blondé, Didier Doyen, Thierry Borel, Technicolor
The advent of 3D to the home raises a number of challenges beyond the basic display of an available stereo pair. A number of them are technical challenges, for example the adaptation of various 3D content types to different display technologies. Besides these, perception challenges relate to the quality of the experience, fatigue, eye strain, or variability of perception, and involve observation conditions and observers. This paper presents a basic tutorial on “3D Stereo Rendering” technology, a consumer-side constituent of the 3D delivery chain. As a shorthand way of saying “Adapting decoded 3D content to each target 3D display technology — taking into account Video Quality and Human Factors”, “3D Stereo Rendering” brings together perceptual understanding and know-how, algorithms and video processing techniques. 3D stereo rendering can be implemented as a set-top, gateway, or software-processing block, getting its input signals from 3D decoding unit(s) and providing output signals to various 3D display technologies. A number of processing modules need to be developed and assembled to perform 3D rendering. These include disparity or depth map extraction, view interpolation, subtitle and graphic insertion, color and disparity processing, resampling, etc. While some modules depend mainly on the technical environment – as display characteristics and signal formats – some others will depend on observer characteristics and observation conditions. This is a new and fundamental aspect in the design of home entertainment products. The aim of this paper is to present and discuss the topic of 3D stereo rendering, and the related technical and perception challenges. After a general introduction and some definition, a modular structure is presented, first addressing technical challenges and introducing processing modules related to quality-of-experience enhancement. A following section introduces the needs for perception-related processing and, finally, elements are given to address these perception challenges thanks to automatic or user-adjustable 3D rendering.


April, 2010

Video Processing Required for 3DTV Displays
Apr 10, 2010 - Markus Schu, Trident Microsystems
New display technologies, including LCD, PDP and DLP systems, offer large screens and impressive picture quality. However, all displays require sophisticated picture processing of the 2D video signals (mono, non-stereo 3D) to let these panels perform at their optimum levels. Thus, the question arises: What video-processing algorithms for 3D signals (stereo 3D) are required to enable them to perform optimally? This article focuses on the major required 3D signal-processing techniques for optimal picture quality in a 3DTV.


Update on 3D in the Home
Apr 8, 2010 - Chris Chinnock, Insight Media
Many questions surround 3D. This presentation answers them.

The views expressed regarding products and product introductions are those of the author and are not the views of the 3D@Home Consortium.


Video Processing for Stereoscopic Content
Apr 4, 2010 - E.B. Bellers, O.P. Gangwal & P. de Greef, NXP Semiconductors
In today’s television sets, the received video content is processed to improve the overall appearance on the targeted display. With the advent of 3D television, one wonders whether the processing chain of the 3D content should be the same as that of traditional 2D content. This paper addresses that question.


October, 2009

3D Coming Home in 2010
Oct 8, 2009 - Chris, Chinnock, President Insight Media and Board Member, 3D@Home Consortium
By now you have undoubtedly heard about the new 3D movies creating excitement in theaters. Many view this as the first phase in a broad roll out of stereoscopic 3D content and display in a wide range of professional and consumer applications. Understanding the trends in 3D, the factors that will hinder adoption and the aspects that will make it grow, and the timing for all this is critical for everyone who hopes to participate in this next big wave of consumer TV. In this article, we will explore these topics to try to bring some clarity to these issues and point to a resource that can help the industry advance – the 3D @ Home Consortium.


3D and 3D Screen Technology
Oct 1, 2009 - Blake Brubaker, Vice President of Sales for North American Operations, Da-Lite Screen Company, Inc.
The general purpose of this White Paper is to review projection based 3D technology. A specific goal is to review screen requirements in larger 3D projection systems.




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3D@Home Members are welcome to send non-product-specific white papers for posting in this section of the website. To submit a paper for review by the paper review committee, please fill out this form and attach the paper in .pdf or .doc format.
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