There are a tremendous number of questions -- and just as much misinformation -- about 3D technology and the markets it serves.
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January, 2012
Guide to 3D@CES - 3D Everywhere!Jan 5, 20123D capability is being added to many platforms to enhance consumers' entertainment, communication, and learning experiences. View our 'Guide to 3D@CES' to get a sense of the penetration of this fun feature. November, 2011
DVB Forms Liaison with 3D@Home ConsortiumNov 28, 2011A letter of agreement confirming a liaison between the 3D@Home Consortium and DVB was signed on November 4, 2011. The purpose of the liaison between the two consortia is to encourage the development of standards for 3DTV, to share knowledge about 3D viewing, and to ensure that their work is complementary.
3D@Home Provides 3D Products Database to Help Consumers Make Informed DecisionsNov 22, 20113D@Home Consortium announces a sortable, filterable, comprehensive list of 3D products at its consumer-facing online resource: http://www.3DUniversity.net. 3DUniversity.net is designed to assist non-technical as well as more advanced users with a neutral, non-branded, easy-to-navigate 24/7 resource. This online resource provides answers to consumers considering adding 3D capability to their electronics wish list. October, 2011
3D@Home Consortium Takes Initiative for Developing and Distributing 3D Vision and Eye Health Information Oct 3, 20113D@Home Consortium announces the release of a new public health report, ‘3D in the Classroom: See Well, Learn Well’, authored by the American Optometric Association in consultation with 3D@Home and its member organizations. The document is a joint effort of several top authorities in the optometric community, educators and vision researchers. It is designed to help teachers, students, and parents understand 3D and its impact on the visual systems. September, 2011
3D@Home Consortium Announces Launch Of Mobile 3D ActivitySep 14, 2011The 3D@Home Consortium announced today the addition of Steering Team 6: Mobile 3D (ST6) to its activities. ST6 was created in response to challenges in meeting the demand of creating and delivering 3D content for wireless and mobile devices. Its objective is to assist the handheld 3D device industry in bringing high-quality 3D to consumers. The market for 3D-capable mobile devices is expected to surpass 148 million by 2015, according to In-Stat, a leading market research company. August, 2011
June, 2011
See Well, Learn Well: AOA Announces Upcoming Availability of '3D in the Classroom -- An AOA Report'Jun 29, 2011In collaboration with educators, vision researchers and specialist advisors from across the 3D industry, the American Optometric Association (AOA) is publishing a comprehensive report for teachers, students and parents that describes and explains the optimal uses of 3D in the classroom, including, how 3D approaches to learning serve as a fulcrum for enhanced teaching and improved assurance of school readiness. April, 2011
March, 2011
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